Here's a first draft map after only about 3 hours total inworld design time:
and I'm sticking to it (at least for now). In the lower right hand corner, the "Dorms" are stacked 5 high (will be 7 high, and contain a computer lab meeting place where kids can sit together and login and do their online class work while chatting. There's a big drawing board in one window, a Jeff Lowe Brainboard in another, and there will be sprawling stations with relaxing poses on the Persian rugs I laid out. I'm just beginning, you understand, and the idea for dorms, places each student can call home, just came to me yesterday morning.
I haven't locked down anything yet, and I'm sure that I'll need to at some point, so the mountain feature sports a big sandbox with a filled texture giver for building. Offices for the admin team will be in the center right building, and the open roofs will give some flexibility for take-off and landing. Campfire stations in the open green, a dance area which will have music, and an ampitheatre round out the place for now.
I haven't heard any complaints from neighbors, but the two-megaprims each walls around the region's perimeter are intended as much to save my neighbors from the sprawl I hope to maintain in my region as it is to tidy up the horizon for my students. They are coded phantom, so fly right through and visit anytime! Oh, the sim name is "MNPSVirtualLearning."

6 comments:
whats the sim called so I can search for it?
Silly me, it's MNPSVirtualLearning and it's in the "Places" list, formerly "Scottsperiment"--drop in. I'd love to hear thoughts. I just put a giant circular platform 250m in the air where I may move the "dorms" and make them a bit more homey. There could be at least dozens someday. If grid capacity improves, by upgrade or just sim update, there could be hundreds.
Student input? So they have that ownership? And really get what they want (within reason)?
They might be able to build part of it too - become even more connected.
That's in the plans too, Angela. There are still some major obstacles in the way of even getting kids into the metaverse, but once they are in, the main function of the site will be to hear what our students have to say and to give them opportunities for self-motivated creativity and design.
looks great! love the skate park. i had a converted bunker isl that was a skate park. in OpenSim, my 16 sims are for middle school science ed. and i have a techno club for kids and hidden things like a spaceship, bunker and even a secret place inside the water tower (which i also had inSL - complete with zip line and zombies - the top of the water tower was scripted to open and close)
http://www.flickr.com/photos/iliveisl/4329343932/in/set-72157612054650596/
http://www.flickr.com/photos/iliveisl/4329441078/in/set-72157612054650596/
Very very cool, iliveisl. Our spot is very sort of traditional at first but is starting out that way intentionally. With no prim limit ('cepting lag inducement) it'll be interesting to see what the kids bring to it. I'm likely not to actually have kids in it until spring or even fall of 2011, but I'm workin' on it!
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