Monday, September 14, 2009

Educational Leadership Article Features Quest Atlantis!

An article published this month in the popular periodical Educational Leadership features a number of answers to the question "Why Educators Should Care About Games." Score one more important point for my favorite upper elementary MUVE.

Sasha A. Barab and his collaborators do an excellent job of summarizing the underlying principles beneath the design and implementation of Quest Atlantis, the wonderfully engaging 3D Virtual World(s) I will be introducing to my lucky 4th graders in a very few weeks. Last year's 4th graders got the bum's rush, in a way, not getting "inworld" until late February. I'm hoping for a more intentional and informed experience for all of us this year.

The concept of Transformational Play is key. Say the authors:
Our virtual quests expand on strategies
associated with project-based
curriculums. We focus on building
game-based learning environments in
which students play an important role,
using academic knowledge to make
decisions that influence, for better or
worse, the designed storyline. Thus,
these virtual spaces transform learners
in three ways: (1) they transform a
person from a passive recipient to an
empowered actor, (2) they transform
content from information that the
learner has to remember to a tool that
the learner can use to accomplish
desired ends, and (3) they transform
context from an assurance that "this
knowledge will be relevant in the
future" to a present reality that responds
to the learner's actions.
They even cite some strong research findings that support the contention that this kind of instruction (more like "guidance") yields better results than traditional delivery of the same science content. Yay, I say, just the sort of research we need more of.

I did some posting at my USNLSTech blog last year about our experiences in QA, and I co-facilitated a great "Birds of a Feather" session at NECC09 in DC with the most stellar Bronwin Stuckey, QA mentor extraordinaire. Joining us on the presentation stage were Fil Santiago, Lisa Lynn, and Marianne Malmstrom. Stay tuned for more this year as my new 4th graders get into virtual environments for the first (monitored:) time!



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